roofHip(...)
Lot --> roofHip()
@StartRule Lot --> primitiveCube(6, 4, 6) extrude(5) comp(f) { top: Roof | side: Wall } Roof --> roofHip(30) color(0.5, 0.25, 0.15) Wall --> color(0.75, 0.72, 0.68)