splitAndSetbackPerimeter(...)
Lot --> splitAndSetbackPerimeter()
@StartRule
Lot --> primitiveQuad(10, 8)
splitAndSetbackPerimeter(2, 1)
extrude(4)
comp(f) { top: Roof | side: Wall }
Roof --> color(0.5, 0.25, 0.15)
Wall --> color(0.75, 0.72, 0.68)